Liftoff
best
Build · Launch · Learn the physics

Build a rocket.
Watch the physics fly.

Pick your engine, fuel, fins, nose cone, and payload — then hit launch. Every choice changes how high you go, and we show you exactly why: thrust beating gravity, drag pushing back, and fins keeping you pointed at the sky.

space
5.3 km
predicted apogee
Thrust-to-weight 1.28 above 1.0, so it leaves the pad.
The physics, in plain language

Newton's third law

Every push has an equal push back. The engine throws hot gas downward, so the gas throws the rocket upward. That upward shove is what we call thrust.

Thrust-to-weight ratio

Add up the rocket's weight (mass × gravity) and divide thrust by it. Above 1, you lift off. The bigger the number, the faster and taller the climb.

Drag

Air pushes back as you fly. A pointed nose slips through with less drag than a flat one. Fins help you steer, but each one adds a little drag too.

Mass & the rocket equation

Fuel is heavy, but you burn it as you climb, so the rocket keeps getting lighter and speeds up. More fuel helps — until its weight costs more than it gives.

Fin stability

Fins keep the nose aimed up. Too few and the rocket tumbles and wastes its energy; a couple gives a steady 'stability margin.' Far too many just adds drag.

Apogee

Apogee is the highest point of the flight. The rocket climbs while the engine burns, then coasts upward on its speed until gravity finally wins.

Tips to fly higher
  • Beat a thrust-to-weight of 1 first. Under that, you never leave the pad.
  • Point that nose. A pointed cone keeps far more of your altitude by cutting drag.
  • Add fuel — but mind the weight. Heavy payloads quietly eat your apogee.
  • Use 2–3 fins. Stable enough to fly straight, without much extra drag.
  • Strong engine + light rocket = the highest flights. That's the whole game.
Free and ad-free. Your best altitude stays in this browser only.